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The Chimera

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Description

The soldiers who murdered the inmates of the Cursed Isle ended up dooming themselves in their wrath. Those they slaughtered returned in the night and tore through their ranks. In the end, the soldiers and murderers wound up as prisoners of the Isle as well, damned to haunt its shores for eternity.

The Chimera is a one of a kind monstrosity that is the fused souls of a soldier, doctor and a patient. All three are trapped within a single body, forced to work with those they despise. The soldier part of The Chimera is in a constant state of rage, roaring and attacking anything that comes close. Fused to its arm is a rifle that it can fire at will, and is often shooting it off with reckless abandon. The doctor side is equally as aggressive, but has much more self-control. Its actions and movements are planned and calculated, its strikes timed perfectly to down prey. The tubes that run through its half allows it to exhale clouds of numbing mist, making prey's escape difficult when they can't feel a thing. Its horns and needles are capable of generating an electric shock, which is used to take down targets. Electricity can be seen crackling between the horns when it is ready to unleash a shock. The patient that is fused to the tail flails about as it screeches and moans. The spikes on its body turn it into an organic mace, which smashes and spears all that it strikes. It can spray gobs of vile fluids from its mouth, spreading sickness to those it vomits upon. 

All three souls hate one another, and are constantly fighting. Each have complete control over their portion of the body, and use it to tear at the other sides. With this in fighting, the Chimera is always covered in scars and wounds. They only unite when a stranger approaches them, focusing their hatred onto a single entity. In these moments, the Chimera works together to kill the outsider, but once the deed is done, they are back on each other's throats.

Do to their constant wrath and hate, the Chimera dwells alone in an abandoned facility. This underground building was once used as a bunker in war times, and doctors usually used it to store important documents and items. No other ghosts dwell the halls, as the Chimera has staked this facility as its own territory. Anyone who enters is doomed to a rather violent death.

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You didn't think I forgot about my ghosts did you? How silly! But anyways, if this was a horror game, the Chimera would be an enemy that dwells in its own area. Players would need to get into the facility to retrieve an important item in order to continue, but would have to be in constant look out for the Chimera. The whole level would consist of stealth sections, chase-sequences and puzzle solving in order to get in and out without being ripped apart by the beast. Perhaps later in the game one can actually fight the monster 
Image size
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Comments7
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PHOTONGHOST's avatar
It's good to see that your ghost stuff is not dead.

I really like the concept of it "fighting" itself. Over all, another horrifically good concept!